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The early hours on the moon were particularly trying, since everything is incredibly spread out, and every low-gravity jump takes seemingly forever. The inadequate waypoint system that doesn’t save you from going in circles while looking for your next objective, the boring trek back to your quest-giver at mission’s end… it’s all still here. This is part of a problem Borderlands has had since the beginning, and The Pre-Sequel hasn’t solved it. It’s a good thing too, because those laughs were often all there was to carry me through the long stretches of purposeless wandering around with barely anything to fight. He's every bit the hilarious, ego-centric asshat here that we remember him as, and his excellently written and delivered dialogue is responsible for the lion's share of the laughs. Writer Anthony Burch shows a real knack for storytelling here, drawing a more sympathetic portrait of Jack without ever making him into the clichéd misunderstood villain.
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Seeing his journey from hero to maniac is perhaps the biggest reason to make the 20-or-so-hour trek across Pandora’s moon, Elpis. In Borderlands 2 he was perhaps the most gleefully sadistic, and effective video game villain since Final Fantasy 6's Kefka. The real star of the show in The Pre-Sequel is Jack.